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Scorpius
Joined: 02 Feb 2008 Posts: 14
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Posted: Tue 7/15/08 3:08 pm Post subject: Bossmod Help |
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While remaking a few bossmods so they now work, I was having trouble getting a player's name added to the alert.
Take this for example:
When it shows the alert it says
| Code: | | No Source | has Parasitic Debuff |
Am I doing something wrong or is it the bossmod engine? |
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sigg Dev/Admin

Joined: 20 Oct 2007 Posts: 634 Location: Rashgarroth EU / Tiras Porah
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Posted: Tue 7/15/08 4:06 pm Post subject: |
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In case of debuff, there is no source, only target.
Do remember to add Basics OMNI/MSG feature to fire event omni
Select target to add it as a prefix.
Hope this help.
Sigg |
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Scorpius
Joined: 02 Feb 2008 Posts: 14
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Posted: Tue 7/15/08 8:15 pm Post subject: |
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Yeah sorry that screenshot was from a bad example, with the new patch today, my friend used my computer and when RDX asked to reinstall all the bossmods and packages, he said yes and it changed everything back to default so now I have to do even more bossmod changing, and I think that I could be stupid for that Debuff thing, for some reason I was thinking it would consider the source as who the information is coming from, not so much as reading my combat log. Anyhow thank you so much sigg.
One more thing, the spell or ability ID is not required is it? And if so where might I locate this easily? Or do I have to read the actual combat log? |
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Scorpius
Joined: 02 Feb 2008 Posts: 14
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Posted: Wed 7/16/08 1:51 am Post subject: |
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| Also, just noticed you had RPC checked, what's that? |
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sigg Dev/Admin

Joined: 20 Oct 2007 Posts: 634 Location: Rashgarroth EU / Tiras Porah
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Posted: Wed 7/16/08 1:09 pm Post subject: |
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The engine try first to use the spellid. If you haven't fill this field, it will try to use spellname instead.
The ability tracker can store all data and spellid.
You can enable/disable this feature from the bossmod menu.
Enable the tracker before begining a raid.
You can open the window tracker from the bossmod editor.
You can also used the window tracker to automatically generate pair event Omni / alert function.
The RPC is used to sync with everyone, the signal is send to all.
This is used when a guy is too far.
sigg |
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schmurfy
Joined: 18 Oct 2008 Posts: 16
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Posted: Sun 11/23/08 5:16 pm Post subject: |
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does the ability tracker still works in the current version ?
I enabled it but it is always empty when I open it from the bossmod editor window :\ |
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sigg Dev/Admin

Joined: 20 Oct 2007 Posts: 634 Location: Rashgarroth EU / Tiras Porah
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Posted: Sun 11/23/08 8:11 pm Post subject: |
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No sorry, the bossmods doesn't work for the moment
I hope to be back in few days
sigg |
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schmurfy
Joined: 18 Oct 2008 Posts: 16
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Posted: Sun 11/23/08 8:27 pm Post subject: |
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| thanks for the reply. |
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Narien
Joined: 05 Nov 2008 Posts: 14
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Posted: Mon 12/1/08 8:27 am Post subject: |
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You can get spell IDs from wowhead.com.
Just push Link button for this spell/ability and search for something like
"Hspell:<spellid>"
/script DEFAULT_CHAT_FRAME:AddMessage("Shift-click this to place a link into a chat message: \124cff71d5ff\124Hspell:20549\124h[War Stomp]\124h\124r");
20549 that's ID for racial warstomp if I'm right. |
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sigg Dev/Admin

Joined: 20 Oct 2007 Posts: 634 Location: Rashgarroth EU / Tiras Porah
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Posted: Sat 12/6/08 10:29 pm Post subject: |
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Available in 7.0.4
sigg |
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kithe
Joined: 30 Nov 2008 Posts: 3
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Posted: Sun 12/14/08 5:01 pm Post subject: |
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Hi and sorry if this isn't the correct tread to use but it already had a fitting name so why make a new?
I am trying to make boss mods for naxxramas as I havn't found any as of yet, and I would like to get it to make a sound why Thaddius starts casting polarity shift, I tried to find it through the ability tracker but couldn't find it there, just found Lightning ball and bolt. I also tried to find it from the omniscience but it seems to just record the changing in polarities and that doesn't really help my goal. Any help in the right direction would be great. I started using RDX about 2 weeks ago and it's really fun to discover it's potential. |
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sigg Dev/Admin

Joined: 20 Oct 2007 Posts: 634 Location: Rashgarroth EU / Tiras Porah
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Posted: Mon 12/15/08 12:27 am Post subject: |
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When the encounter start, you can add a alert bar that will dropdown after X secondes and repeat after a define period.
If I remember well, the polarity change is base on time.
Sigg |
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