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Bossmod Help

 
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Scorpius



Joined: 02 Feb 2008
Posts: 14

PostPosted: Tue 7/15/08 3:08 pm    Post subject: Bossmod Help Reply with quote

While remaking a few bossmods so they now work, I was having trouble getting a player's name added to the alert.
Take this for example:


When it shows the alert it says
Code:
No Source | has Parasitic Debuff

Am I doing something wrong or is it the bossmod engine?
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sigg
Dev/Admin


Joined: 20 Oct 2007
Posts: 634
Location: Rashgarroth EU / Tiras Porah

PostPosted: Tue 7/15/08 4:06 pm    Post subject: Reply with quote

In case of debuff, there is no source, only target.



Do remember to add Basics OMNI/MSG feature to fire event omni



Select target to add it as a prefix.



Hope this help.

Sigg
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Scorpius



Joined: 02 Feb 2008
Posts: 14

PostPosted: Tue 7/15/08 8:15 pm    Post subject: Reply with quote

Yeah sorry that screenshot was from a bad example, with the new patch today, my friend used my computer and when RDX asked to reinstall all the bossmods and packages, he said yes and it changed everything back to default so now I have to do even more bossmod changing, and I think that I could be stupid for that Debuff thing, for some reason I was thinking it would consider the source as who the information is coming from, not so much as reading my combat log. Anyhow thank you so much sigg.

One more thing, the spell or ability ID is not required is it? And if so where might I locate this easily? Or do I have to read the actual combat log?
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Scorpius



Joined: 02 Feb 2008
Posts: 14

PostPosted: Wed 7/16/08 1:51 am    Post subject: Reply with quote

Also, just noticed you had RPC checked, what's that?
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sigg
Dev/Admin


Joined: 20 Oct 2007
Posts: 634
Location: Rashgarroth EU / Tiras Porah

PostPosted: Wed 7/16/08 1:09 pm    Post subject: Reply with quote

The engine try first to use the spellid. If you haven't fill this field, it will try to use spellname instead.

The ability tracker can store all data and spellid.

You can enable/disable this feature from the bossmod menu.
Enable the tracker before begining a raid.

You can open the window tracker from the bossmod editor.

You can also used the window tracker to automatically generate pair event Omni / alert function.


The RPC is used to sync with everyone, the signal is send to all.

This is used when a guy is too far.

sigg
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schmurfy



Joined: 18 Oct 2008
Posts: 16

PostPosted: Sun 11/23/08 5:16 pm    Post subject: Reply with quote

does the ability tracker still works in the current version ?
I enabled it but it is always empty when I open it from the bossmod editor window :\
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sigg
Dev/Admin


Joined: 20 Oct 2007
Posts: 634
Location: Rashgarroth EU / Tiras Porah

PostPosted: Sun 11/23/08 8:11 pm    Post subject: Reply with quote

No sorry, the bossmods doesn't work for the moment

I hope to be back in few days

sigg
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schmurfy



Joined: 18 Oct 2008
Posts: 16

PostPosted: Sun 11/23/08 8:27 pm    Post subject: Reply with quote

thanks for the reply.
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Narien



Joined: 05 Nov 2008
Posts: 14

PostPosted: Mon 12/1/08 8:27 am    Post subject: Reply with quote

You can get spell IDs from wowhead.com.
Just push Link button for this spell/ability and search for something like

"Hspell:<spellid>"

/script DEFAULT_CHAT_FRAME:AddMessage("Shift-click this to place a link into a chat message: \124cff71d5ff\124Hspell:20549\124h[War Stomp]\124h\124r");

20549 that's ID for racial warstomp if I'm right.
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sigg
Dev/Admin


Joined: 20 Oct 2007
Posts: 634
Location: Rashgarroth EU / Tiras Porah

PostPosted: Sat 12/6/08 10:29 pm    Post subject: Reply with quote

Available in 7.0.4

sigg
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kithe



Joined: 30 Nov 2008
Posts: 3

PostPosted: Sun 12/14/08 5:01 pm    Post subject: Reply with quote

Hi and sorry if this isn't the correct tread to use but it already had a fitting name so why make a new?

I am trying to make boss mods for naxxramas as I havn't found any as of yet, and I would like to get it to make a sound why Thaddius starts casting polarity shift, I tried to find it through the ability tracker but couldn't find it there, just found Lightning ball and bolt. I also tried to find it from the omniscience but it seems to just record the changing in polarities and that doesn't really help my goal. Any help in the right direction would be great. I started using RDX about 2 weeks ago and it's really fun to discover it's potential.
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sigg
Dev/Admin


Joined: 20 Oct 2007
Posts: 634
Location: Rashgarroth EU / Tiras Porah

PostPosted: Mon 12/15/08 12:27 am    Post subject: Reply with quote

When the encounter start, you can add a alert bar that will dropdown after X secondes and repeat after a define period.

If I remember well, the polarity change is base on time.

Sigg
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